I am from the great naval battle started to play the beta in February, and now the main gunboat captain 64, captain 65 aircraft currently record 4100 games, winning 51%, because the half-way to the never participated in the AB, BB did not participated in sending the money, though a small, but enough,
beijing escort, this is the game design is inadequate, the official does not seem anxious to solve, perhaps to open a store in the sea when any special Goods: Official currency to sell Sea, Sea Point, it is not impossible.
Some people may think I'm a bit slow to upgrade, but that's nothing, because I learned from each pk a lot of things, especially When I joined the room, to see their ships, saw the shiny rank-badged, hearts are wells up one kind of sense of pride, worthy of my own, worthy of anyone!
personal feeling great naval battle This game fairly good degree of verisimilitude, every country has their own strengths: good at guerrilla warfare in Germany, and the gunner's growth is the best value addition, claims to have high rates of A-level; people love to hate the Japanese torpedo, there are many types of reconnaissance; British ship known firm, the most powerful artillery, and the United States is the most comprehensive capabilities, needs a strong awareness and action.
out below my experience to share, want to master criticism, beginners can learn something too.
First, because many people do not like to see Quguan network data, the first spread about the basics of sea: sailors, guns, fire control equipment (ie fire, the ships that there is a red circle) and the host.
nationality and transfer
sailors sailors arrived 7, in the lower right corner of the sailors will be a small box, English is the CLS, it is transferred mean, you can transfer into a signalman, a signalman is that you must use to join the fleet of arms. In addition the lower left corner of the RCT is to supplement the meaning of the number of sailors. the middle of the DIS, the dissolution of the sailors, is not he, his conversion into the sea points.
12 sailors into the national level can give, but also through the lower right corner of the small box, there are four national choice.
12 stage also can be transformed into four soldiers: captains, soldiers, guns, SWAT soldiers , the auxiliary troops.
role
sailors said first, under a signalman, communication for soldiers in the game and the fleet is responsible for his teammates or contact with your friends, if the point of tension in the sea, then turn to the seven as a signalman, do not put him on the ship leveling if you want to set up its own fleet or a fleet, but within any given function, communications,
beijing massage, soldiers also need to upgrade the level of. the soldiers into the auxiliary bit or communication T bit is occupied by ships displacement.
other sailors have different functions, can be divided into four categories: the captain, gun soldiers, SWAT soldiers and auxiliary troops, but also by changes in these three can produce change.
Captain: Command ships movement, the need for capacity for the and anti-aircraft guns, a lot of newcomers will ask why I played loose cannon? that have a certain connection artillery, artillery and more skilled, technical soldiers and more dense on the number of outgoing artillery. artillery-related attributes: loading, hit. torpedo hand The role is responsible for launching torpedoes, the relevant part: torpedo air defense artillery's role is to operate a professional anti-aircraft guns, the relevant properties: the air, filling.
Secret Soldiers: Secret soldiers mainly refers to the pilot: reconnaissance pilot, responsible for controlling reconnaissance aircraft, the relevant properties: reconnaissance, combat, fighter pilots are responsible for controlling aircraft, the relevant attributes: combat, reconnaissance; bomber pilot, responsible for controlling the bombers, where attention, bombers divided into two types: one is the torpedo bomber, a dive bomber, the two are not the same, the relevant properties: the bombing, reconnaissance, battle.
auxiliary troops: There are three types: repair, restoration and engineers, repair is the role of soldiers in enemy shelling or bombing of the time you are, you ship blood back to the speed, good repair repairing quickly, the relevant properties: repair, restoration, mechanical; restore soldiers, his role is to strengthen the protection capacity of ships, warships is to improve the , repair, mechanical; Marine soldiers, his role is to improve the speed and acceleration of the ship's navigation, a good engineer can make ships longer acceleration time, the relevant properties: mechanical, repair and restore.
there are other branches of the military: for example deck soldiers, the soldiers need for a comprehensive energy value as high as possible, in addition to reconnaissance, combat, bombing away, he can improve the ability of other sailors (the official's explanation), the fact that many players found the actual role of the military ..... .
In addition, there are some characteristics of national arms, need you in the game are slowly understanding.
transfer some of the key sailors, must go to find information or ask veterans, for example, fly bombers, fighting can not be transferred , fly torpedo bombing, is torpedo bombing, dive bombing can not be transferred.
sailors training
an account in the number of only 50 sailors, take note of this number.
sailors is the soul of ships and many Players will be asked what kind of a good sailor, very complex issue, not the same answer many people here simply the following: If you are a new practice of number, money in the sea and sea points are insufficient, as the ship potential long sailor +14 on it, some other values as high as possible, some would say useless, specific performance, it is difficult to say, sea online games, online games have to see how to change agents.
as a gunner sailors, filling and hit the growth of value not less than +10, +11 double if it is the best, single +12, +10 another, is also a good artillery seedling. sailor Other values: machinery, repair, to restore growth can not be less than the value of +8, this is because the growth of different sailors in the process of transfer, this value will gradually become smaller and these values affect the speed of sailing ships, repair, speed, defense extent, this also applies on the other sailors.
torpedoes, reconnaissance, combat, bombing of the four corresponding to the respective sailor, corresponding to torpedo torpedo soldiers, reconnaissance mapping reconnaissance pilot, combat fighter pilot, the corresponding (fighter pilot), corresponding to the bombing and torpedo bombing dive-bombing pilots the pilot. Note that the air, the higher the value is good, why do you say, because the value of the level of automatic machine gun and your ship's power, the fire intensity, in addition to specialized anti-aircraft artillery, the other sailors who not very important other special branches, such as the deck of soldiers, in addition to reconnaissance, combat, bombing can be lower, while higher values as much as possible, professional auxiliary soldiers: repair, restoration, marine, related maintenance, restoration, mechanical three numerical values of the individual items it is best to grow +12, +11 can also be considered.
In addition, the high value is not a sailor, like, a sailor is also divided into three types: recruits, soldiers skilled soldiers and technology . recruits do not have ability to value, but by fighting, he will slowly produce skilled soldiers to become skilled soldiers, it will have the ability value, capacity value of the property on the right with the sailors of the deep white display, is the ability of the full value of dark gray , rather than the actual capacity value, which points to note!! skilled soldiers to ten, when they can transform into technical soldiers, military technology, the ability to generate additional value, but up to 120.
Finally, you should identify, prioritize the development of an aircraft carrier or battleship line the route, if it is battleship line, a variety of auxiliary soldiers are necessary, repair, restoration, engine, deck and other characteristics of arms, each sailor a few? ultimate warship of the T-bit is much These are your issues to consider. Similarly, the carrier line you need to determine the number of pilots, plane pilots, fighter pilots (fighter pilot), torpedo bomber, dive bomber pilot, the need for a few? these can be to finally ships to determine the T-bit addition, general sailor without a second transfer of the gun can be operated at all times and torpedoes, for example, a pilot seedling, first convert SWAT soldiers, and SWAT soldiers can operate guns and torpedo launchers, and this time, anyway, is the soldier in training, let him do something stronger than in vain to stay in the ship, is not it??
with white soldiers on the captain's turn problem
Now a lot of people recommended to switch carrier with white soldiers, the captain, which is a good way, which would be, you can recruit a sailor from the low-level start, and then brought to a certain level, you can convert directly to him Captain, this method can be considered a shortcut to it here Note: If you give this in 12 when the sailors into the nationality, then the sailors, only the nationality of the ship with a!!
fast add the number of sailors sailors
right-click the bottom left corner of the RCT box.
how to get the experience of many
light gunner must hit the enemy in order to have the experience, professional torpedo torpedo hit the enemy with the hand but also , have the experience, so serious combat, try to stick to the end, sometimes need to choose your opponents, not your brave brave not the problem, do not do not need to sacrifice for you, for the team, do not do any good. < br> how to rise faster
skilled gunners and antiaircraft artillery to fight anti-aircraft guns on the aircraft, did not turn into the other arm in arm before the relevant professional can also operate guns, accurate to the random bombardment of enemy ships or aircraft to enhance the proficiency the number of soldiers. has been transferred into a reconnaissance pilot, fighter pilots, bombing pilots, security may return up skilled.
Note: must become familiar with up faster, but also to keep the number of sailors, soldiers to be filled sailors, skilled up too fast before.
how to kill skilled technical
When you switch to a skilled sailor more than ten soldiers, the sailors point of the lower left corner of the RCT (sailors add) button, then mouse click technology the number of soldiers there, the box will pop up a new menu that prompts you to switch technology takes the conditions of the soldiers: ten skilled and sea points of consumption.
how technology transfer success rate
one's own soldiers Shen flagship no war, but their attack is high in the case, technology transfer success rate of some of the soldiers.
how to save money, save points do not always replace the battleship
early to know buy a ship from the shipyard , and then sold, the price is not the same!!
the training should be planned early game, try not to practice on their own useless soldiers, such as the CV line you want to go, you can not practice special artillery, practicing a of air defense artillery, to know that many countries, anti-aircraft guns, but you can use HE or AP, you can go first line BB, and then with white soldiers, white soldiers to turn into the carrier line captain, or boat with this line pilots .
These are the sailor, said the following other =
guns
gun ships on the installation location is called the R bit, which is most obvious on the ship in several places, the R-bit is limited space , meaning that even if you reach one hundred artillery, can use 18-inch cannon, it can not be installed on FF on what ship can hold any gun, play a long time, will gradually understand. < br> torpedoes and anti-aircraft gun is usually installed on the T-bit, which is where the ship is on both sides, but also need space.
T bit and R bit of space in addition to installation of artillery and torpedoes, the balls or the need to occupy, and this point to note!!
example: U.S. 14 has a gun called x1 5 diameter ratio, the greater the value, in theory, the better the performance artillery addition to the name, the Muzzle Velocity impact the artillery range; loading rate affect the time artillery fire again; high point of elevation on behalf of artillery, that is, you In the shelling enemy, by controlling the angle of elevation to adjust the basis of artillery range near and far; turret speed, is you are in the artillery, the artillery of the rotation speed, the larger caliber guns, the greater the value. and some artillery behind the name, often also with the L, D, A and other letters, L-range artillery farther, but filling a long time, D-gun speed and loading speed faster, but the range of near, A-type gun is a professional anti-aircraft guns, air defense needs Artillery can be used.
many different types of artillery shells
basically divided into four categories:
1. ships on the high light ordnance, in order to HE Shell starts, divided into Normal (Standard), Light (light), Heavy (Heavy), the farthest range on the light, but the damage is low, heavy contrast, standard medium.
2. penetrators for heavy armored targets, namely AP Shell, for such ammunition against the enemy A heavy battleship, a heavy cruiser, etc..
3. on the air with ammunition, divided into two types: AAC Shell and AAA Shell, is commonly used in AAA.
4. ceremonial ammunition, FC Shell. < br>
fire control equipment is in three ways: Aiming to bring back, a high hit rate correction value, which is more dense shells hit, but the search range and torpedo shells mark the length of marker placement should be short; with the Finder, and Aiming contrary; with Auto, is the automatic fire control devices, for people with disabilities with the Note, only the United States, such a device, automatic with air capabilities, that is, when you control the anti-aircraft guns, more than a set of red auxiliary, some supporting role, other countries do not.
host
three types: standard, light and heavy, with the Light is light, the host of this type of acceleration for a long time, that you Press the F key, lower right corner the red part of the speedometer pointer to a long time, but usually slow cruise ships, high reliability, what is reliability? is that you will be beaten down to a certain degree of speed, ship lost power. with Heavy is heavy with the host, performance, and Light In contrast, the standard model is in between the hosts.
below that line under the United States experience =
I mainly take the game in the United States is the country A line, start with the DD will start with it, the United States 12 DD Fletcher, is the good ship, there are a variety of specific configuration, a common one with its own 6.0 and 4.0 pairs in the two sets of configuration a good long-range combat, a good close combat in the face of other countries when it is not a disadvantage, but the novice must pay attention to, starting from the DD to develop a good habit is to open one for each gun before you must clear the mind shelling The gun angle, and thus provide the basis for the next fire, and shells are also sure to see the impact point, if your captain level is low, do not see the point of impact, then you should observe the hit rate and artillery shelling Damage If you hit the enemy shelling, then the damage will have a value and hit rate reflected and when when you are attacked, it must be calm, to determine, why they would be attacked, the attacker is from on their own now are attacking the enemy, or are there other enemy in the attack himself, if two or more of the enemy attack you, you maneuver yourself, change my route, if you have to serve as cannon fodder, to participate in the great reclamation activities, and that I will not object.
when your captain 17 when there will be another one U.S. DD, Killeen-class destroyers, the ship is ideal for shelling, take this line to a friend 22 and 24 occurs when the modified ship, 24 destroyers for the Demone gate level, this ship did not torpedo bit, but the emplacement big, high speed, fire control, and can install their own 6.0 pairs of D-type gun, but requires a higher level of gunners, when installing this gun, and the enemy can be S-shaped maneuver, and the enemy gun attacks, the power of this gun great, but pay attention to counter enemy's torpedo This ship can also install their 7.0 single, this gun is a single-barrel gun U.S. last, great damage from far away, but the slow rate of fire.
If you do not go to Killeen line 17, then to 19 level you can choose this cable Hermes ships, this ship as there is nothing in World War II, but in naval warfare, or has her own unique style. common configuration scenarios, there are two, one for the installation of 5.0 pairs, and the other one kind is one of the 7.0, but this ship has three torpedo-bit, tactical flexibility in the installation of 5.0 pairs of guns, they can fire on the enemy to attack, and when at close range, firing torpedoes on the enemy to destruction. In the installation of 7.0, when a single gun, be sure to pay attention to and from the enemy, if enemy artillery assault to your angle of 10 degrees or less, you'd better change the route in order to distance themselves from, or let the enemy close Then in the artillery firing intervals, ready torpedoes, for destruction of the enemy, but to do an effective attack, otherwise you will be very negative, remember!!
In addition, U.S. 26 on the DDX, which class destroyers in leveling the time I had opened up and is now open, you can choose to re-route the captain, when to use, the agents never did solve this BUG, so she could not be evaluated.
above is part of DD , wrote the following CL part =
Note: From 20 onwards, the United States want their own players on what route to go, what the major development is the route or cv line shelling, shelling line if it is, is to take the South Dakota-class battleship or take the North Carolina-class battleship of the line, although the final finish line will be shelling Montana-class battleship, but this process, or want to look better, and cv as optional for much, just take the Yate North Ann, on the wrong line of Borg.
to 30, when the United States, there will be the first light cruiser, the Atlanta-class, the history of this ship were built in four, two wars, Shen, called the United States a highly decorated Navy ships, ships of this class had been built early in the war and joined the Pacific Fleet, participated in virtually every U.S. military in the Pacific on a military operation, for the victory in the Pacific War has achieved a lot, and the game This class ship features, how do you say? emplacement is one of his many great features, Oh, and he also has fatal shortcomings: no reconnaissance -_-;; Also, the emplacement point of this ship is not very good, especially in the rear of the emplacement, you often need to ship to be adjusted to meet the emplacement point of view.
this ship operational use, can be used for air defense, install 5.0 pairs, the main ammunition storage equipment AAA bombs, ammunition storage equipment, Vice re HE, fighting using the Y key switch can also be a single full-install 7.0, as a pure bombardment ship.
Next, both the shelling line or carrier line, turning to your captains, and the U.S. captain 38 of the time, you can choose to go the Northampton-class heavy cruiser or the Brooklyn-class light cruiser, if you take the carrier line, you must select North safety line, pay attention.
The following is a CV line =
start with Northampton Dayton-class, even though the heavy cruiser, but not a strong personal feeling, guns to the 8.0x3, range and power of light in the face of other countries and at the same level of patrol ships of the time, not very favorable, you need to use their technology to make up, in fact, the U.S. ship that requires you to have comprehensive technical, because the U.S. ships faster than Germany does not speed, not the British strong protection, only guns can also be lethal, this class destroyers are the location of surveillance, control Good surveillance is very important, perhaps it is because of your reconnaissance in, you will than others allergy.
44 级 Portland-class heavy cruiser and 46 of the New Orleans-class technical performance close to war , belong to reinstall the gunboat, no highlights, it is recommended to choose according to their preferences.
accustomed to the lives of the new Austrian hell, you finally to 50, Ha, respected carrier captains, you finally A country can be the first command of an aircraft carrier just friends: Borg-class aircraft carrier, this ship belongs to escort aircraft carrier, that the ship's offensive strength is not strong, but she can also be fatal dive up and torpedo bombers, not to mention the United States fought.
some players do not like to take reconnaissance aircraft carrier, that the use of fighter aircraft to open horizons enough, this is a fatal error, for example, if you do not like to go out with the eyes, like closed blind to go, that whatever you.
operate on the CV, I will specifically Share, recommend novices take a look.
Here are some =
BB BB part of the introduction of two parts:
First, the south line
If you do not select North safety, and the choice of Brooklyn, then definitely go gunboat line, the Brooklyn-class light cruiser and like Stuart, but also the emplacement and more, T-bit is also more up to eight, this class destroyers for players like shelling, gun fire can be configured to the pursuit of 8.0x2, pursue a range of 6.0Lx2, firepower-intensive pursuit of 6.0x3, if your anti-aircraft artillery to 46, can also be installed 6.0 U.S. anti-aircraft guns, the air defense operations. the overall strength of this very strong class ship, all countries are not willing to face rival CL Note that if your gunner can come back to the high level to Bruce on 6.0x3 , similar to tile effect, make your opponent stunned.
43 level, you can command the Cleveland-class light patrol,
shanghai massage, the assessment fair to say, this Brooklyn-class warships as high tactical value, not only gun a bit less, but also Bi Bulu T bit less, or do not buy him, save money, buy a ship it.
48 level, the United States have a very good command of warships for you This is the Baltimore-class heavy cruiser, in terms relative to the Bruce, Barr is a qualitative leap, although only three guns bit, but you can use 8.0x3 configuration Barr guns, firepower and lethality is not a grade , as well as Barr's vice emplacement, enough squandered 5.0x2 anti-aircraft fire, and now started to use her right to practice enemy anti-aircraft and artillery.
54 level, the Alaska-class large cruiser, this ship of World War II history, her official U.S. classified as heavy cruiser class, naval game is divided into BC level, is part of the battleships BB level, this ship is designed for the same period of the Japanese heavy cruiser, so the game though, this ship is the BB level, but do not and the other side of the battleship on the radio, otherwise, you will understand what is one, for myself, it can be calcined to practice their own way, as already mentioned the new Austrian, then the next level of ship is it? 57 Nevada battleship! only ship is completely rubbish, you are still using the new Austrian mixed with it, fishing boats of money, but also a lot of.
65 级 Pennsylvania class battleship and 66 Tennessee-class battleship, close to the performance of these two ships, but the 1945 Tennessee guns-bit space to be bigger.
other =
denied on torpedo, torpedo since the date of his birth, is an effective weapon against one of the ship, killing his big, good for hiding, and can use water pressure to damage These are reflected in the sea. personal opinion, which of the naval torpedo application is divided into two, one for offensive torpedo usage, refers to the Council soon just getting the two sides of the fishing vessels, the movement direction of the enemy torpedo emission, that is, the players generally hate fish nets Thunder or said; the other is the use of defensive torpedoes, that have been shelling the enemy ship and ship-gap or the DP has little value when, with the torpedo of the enemy to back. torpedo launching need to set high, low and wide-angle, narrow angle, and the torpedo launch after a short distance, is not offensive force, which is very important. In general, the offensive torpedo to slow , wide-angle emission-based, so combat is large, and some players like a small point, quick launch, which is no conclusion, depending on the situation of war, the specific strain it, introduce the following countries torpedo.
naval warfare undeniable is that the Japanese torpedo relatively strong, the 93-type spear torpedo in World War II, the British navy let tasted bitterness, but not only this type naval torpedo has been reflected, it's the previous model, 90 torpedo is strong Japanese torpedo in the launch angle is relatively large, in general, the distance between you and the enemy away, you can easily pass through from between the torpedo, which is the most chic when the gunboat, but you need to have a a cool head. Also you need to know that the Japanese torpedo range is very far, often torpedo will suddenly appear to your ship is not far away, so you have to deal with the Japanese torpedo ship, they must be vigilant, do not a batch that escaped the torpedo on the peace of mind, and often also followed by a torpedo behind it.
German torpedo, the original version, the German torpedo more difficult to hide his terrible pressure sensor, This is because the pressure sensing German torpedo in the distance near you suddenly exploded, the use of pressure to damage, so best not to fish in Germany and through the gap from his, but the German torpedo damage is relatively small, and a range of nearly use of these two points, will gradually adapt to him and now the version is not very clear, because you rarely see a German torpedo cast of players.
United States and Britain, two countries close to torpedo performance, belong to the middle level, on the injury as Japan, but on the range is larger than Germany.
and lightning in the ship's contest, you have to remember two things: either keep a distance from him, his bow in the direction of movement, so that he would like to attack more difficult; or on posted up, and he attached together, he is no way you, but the latter method is dangerous, accidental injury will be his teammate.
take place on every
players have their own walk way, some like to go above, and some like to go below, which requires you to practice a long time, and then walk to master their own way, you can start with the formation of BB and his teammates practicing each went to war, first determine the location of their ships, according to their characteristics and one's own ships to walk a battleship, their positioning, the process to be fast, can not hesitate. and then let the ship accelerated, rising main artillery, reconnaissance aircraft preparation,
shanghai escort, reconnaissance aircraft flying reconnaissance of enemy desired position, the faster the process of one's own, the better! In addition, you should estimate the distance between the fleet and the enemy, until the last moment, not alone reached enemy fleet group, because you do not blow, and you think the enemy is not so weak. own taste, in reality, too, navy ships each level has its own operational purposes while the game if you use the frigate attack the enemy battleship is a court death act, but sometimes, you need to use their frigates, go and open horizons friendly, then the surprise is necessary, such as one's own to get behind the big goals did not suffer, I think you surprise about In the lower right corner of the radar to give him a few red spots, he may note.
aftermath of the battle, look at the results, the results are divided into three types: team, individual, rewards, points above the label, you can switch, how much reward is their own experience; individuals is to look at each team in each person's injury is a specific number; there is a tactical team statistics, pay attention to where the statistics are not only tactical red team and blue team to see who's playing hurt high, the sea is the emphasis on the team with the game, this and many many online games are different, not your a very strong, invincible world, the most valuable is the last to see both sides of the tactical statistics, look at both sides of the tactical points how much less, carefully think about why the side winning the tactical points to get high???
into battle on the flagship, if your name is golden ship, that you are the flagship, then you Every action in naval warfare to be careful, try not to sink in the battle,
abilities, rather less to play some of the damage, because your survival experience for the team to bring a 15% improvement (like the value it), and is said to soldiers and the success rate of technology transfer is also relevant. often see that many flagship rushed toward the enemy, so that although they would play an exemplary role, however, 15% experience and technical achievements that increase the success rate of soldiers were sent away, it is Unfortunately.
first wrote this it, the captains of the road after getting a good go, and do not have anything wrong, and needs its own master. finally finished, carefully read, it seems that there is no typo , okay ^ ^
PS: thanks, everyone's support, Oh ^ ^
1141 2007.7.12
[Code 1141 This post has been edited in 2007-7-12 18:48:01]
[Code 1141 This post has been edited in 2007-7-12 18:54:53]