One of the reasons I'm leery of these changes as a whole - the loss of valor points, the loss of scenarios as evergreen content, the loss of daily quests and quest hubs - is that they provided me with choices even if I didn't want to partake in them. I rarely ran more than one or two scenarios in a day, and I'd mostly run one faction's worth of dailies at a time. I just wasn't a big user of these options. But I did use them, and while Mists of Pandaria didn't offer a lot to do with the justice and valor points that was really the fault of there being no compelling vendor items compared to expansions like TBC or Cataclysm rather than the point systems themselves. Yes, the points became less a 'oh, sorry you didn't get that drop' consolation prize and more a reason to do anything, and I always argued that was a bad thing. But the complete removal of the system in favor of a currency that lets you roll again for items may not be much of an improvement.
So the lack of this backup system that valor provided creates less of a carrot motivating certain content, but combining that with less content for max level - no queued scenarios, far fewer daily quests - and I get to worrying. Yes, there's all sorts of content out there to reward exploration, zone events you can hunt out and experience, and that's a great thing. But I can't help but think a few max level scenarios wouldn't be a bad thing to add to all this. Yes, I'm happy that there's more focus on dungeons - I think Mists went overboard on scenario design and failed to keep the dungeons in focus. But I can't help but feel like we're looking at pendulum design here. We swing too far one way in one expansion, so we overcorrect too far in the other direction for the next one.
Hopefully we'll see enough content as patches for the expansion drop that we'll have a better idea of what we'll be doing at max level. Mists dropped a good chunk of content with its non-raid patches, both with the Operation Shieldwall/Dominance Offensive and Battlefield Barrens patches, so it's worth taking a bit of a wait and see. I just hope we won't find ourselves forced into a feast or famine cycle for solo/small group content outside or dungeons/raids. In some ways, Mists was a renaissance for the player who wanted to play on his or her own terms, and it would be a shame to backslide on that.
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