Swarms of Harpy bugs are very annoying, fast creatures hit found on Karamja. To get there, take the boat from Port Sarim to Karamja and go to the West beyond the cities and head towards the South as soon as you can along the coast. They are on the other side the entrance facing the ocean volcano. They need a lit bug Lantern out hit being hand-held. In order to obtain the Lantern, buy it from a master assassin and switch it on with your lighter. I found that they give up fire runes, coins and many inflexible way Giants helmets.Hill can be found in the Taverly Dungeon, as well as the Bordville Dungeon. Bordville nearest Dungeon of the giants of the hills entrance near the range Guild West of cheap d3 gold Varrock. You will need a brass key to use this site. You can usually buy one on the Grand market, which is a wise investment because you can hold to do a good bit of money here with the banking sector in the vicinity. These guys fall thick bones and lots of root limpuwurt. You can fight the ice warriors in ice Asgarnian Dungeon, which is South of Port Sarim. They are not hard to find once inside, head a little to the North and take the first road to the East of the Ice Cave. Being made of ice, they are weak to crushng attacks so that you can bring a club or axe of some sort that has a strong attack. Fire spells work as well against them. They drop all sorts of objects, including seeds, herbs, and runes. They may even file Spears dragons even though the order very, very rarely.In to buy d3 gold combat this, you need to go in the South of Al-Kharid and use the Shantay Pass. You must buy a ticket to do so. Look for the entrance to the Dungeon of the desert Southwest. Avoid aggressive creatures along the way. When you reach the kalphite Lair, do you leave too. It is one of the most dangerous areas in runescape. He deep aggressive enough high level enemies are in, and it is a multi-combats. You should not have trouble avoiding the dangers if you stay near the entrance. Demons minors is located in the West of Falador Taverly Dungeon. To find them, enter the members Dungeon and continue to the North and around the path curve, holding to the East when you reach the first split in the road. You will pass the axes of flight, and make your way to scorpions. Through the lava flow are the black Dwarves and the lessers are just to the North of them. Demons down many fire runes, and even average rune helmets that can be sold for about 10 k gold.Monkeys is located on the island of Karamja. The island is accessible by taking the boat belonging to Captain Tobias of Port Sarim, which is South of the city of Falador. You should not have to travel far to find the monkeys, and should probably not Karamja island can be a dangerous place. Bury the bones of d3 gold all the monkeys kill you, because they give a total of five years of experience of prayer instead of the four Giants.Usual MOSS can be found at the western end of the Varrock sewers. Like most other Giants, they also drop big bones for use to help get your level up to prayer! Pyrefiends lie in the Fremennik Slayer Dungeon. This area is reserved to members located to the East of the tree Apple of gold, which lies to the East of Relekka. A shortcut near the entrance that can be used with 81 agility that takes you directly to them, in any case, it is a good indicator of the place to be if you need the ride. You may want to make a mirror shield if the cockatrices is aggressive towards you, because they could lower your stats. A potion of restoration would also do the trick. The problem with Pyrefiends is that they hit with a magic attack, if the full plate is a big no-no. Try to wear leather to increase your magic defense. Dragon works very well. They drop fire runes, and even of level 2 clue rolls so that they are nice for agriculture if combat experience you can get your up.Magic defence skeletons are not very difficult to fight monsters, and they abandon many herbs. You can find them in the South of Taverly Dungeon. Look for the exclamation point on your map of the world. If you've completed the druidic ritual quest, refuel these herbs! Use of the fate of the crumble undead on these points would be a good idea, but this isn't a necessity if you are a decent combat level.